MOE Myth of Empires - Updates

Root

Ancient of project
Staff member
Supervisor
Optimizations and Adjustments:
1.Watchtowers will no longer be automatically destroyed when demolishing a Boundary Marker higher than level 3
2.It now only costs 1 copper to transport non-discardable items across servers
3.Added search function to character log
4.Added “Important Log” tab to the character log interface, which will display messages concerning Boundary Markers being destroyed, and warriors and mounts being killed
5.Optimized the Fair building’s collision so that warriors and mounts should no longer get stuck inside it
6.Optimized how building quality appears in the tips interface of stone and metal buildings
7.Optimized the F5 key’s Cancel Attack function
8.Adjusted the icons of Large Spirit Pills, Great Spirit Pills, and Mount Xisui Pills
9.Characters and warriors can now idle on Fish Ponds, gaining Hunting and Taming Proficiency

Bug Fixes:
1.Fixed issue in which some farmland would not be connected to farm sheds
2.Fixed issue in which rebel soldier NPCs in large strongholds would not drop skill books
3.Fixed issue in which picking up copper coins by pressing Shift would avoid taxes
4.Fixed issue preventing ice from being crafted in batches
5.Fixed issue in which attacking targets would not deal damage in certain circumstances
6.Fixed issue where markers on the edge of the map could not be deleted
7.Fixed issue preventing login interface from appearing while character had a cloak equipped
8.Fixed issue allowing characters to block while carrying warriors
9.Fixed issue in which NPCs wouldn’t spawn in strongholds with ballistas
10.Fixed issue in which login interface would not display correctly while outfit and cloak were equipped at the same time
11.Fixed issue in which positions would desync when two wagons collided
12.Fixed issue in which repeating crossbows would shoot fire arrows

Some adjustments and optimizations have been made to the game client’s architecture in order to accommodate required support for future content versions.



Optimizations and Adjustments:
1. Guild Logistic Department now sends items 4 hours before the start of a battlefield
2. Alliance members can no longer use an allied guild’s Logistic Department or Stage Station
3. Removed idle function from animal pens
4. Adjusted animal pen’s unit collision
5. Adjusted the Fair building’s model so that characters should no longer get stuck on it
6. Added ability for buildings to be used only by allies
7. Mount awakening skills are now only determined by a mount’s initial chart and are unaffected by skills or weak points
8. Corpse Robber skill’s effect radius has been changed to 10 meters
9. Hero skill interface now shows skill levels
10. The Stamina of NPCs in the world now increase based on their level
11. Rhino War Tanks and related structures can now be placed on the Fortress Battle battlefield
12. Shortcut command key F5 now cancels original attack command when targeting friendly units

Bug Fixes:
1. Fixed achievement progress bug
2. Fixed bug preventing Arts of War from stacking
3. Fixed bug with Pride Comes Before the Fall/No Mercy arts preventing them from taking effect under special circumstances
4. Fixed bug in which Alpha Bear instance could not be entered normally



Optimizations and Adjustments:
1. Underage foals can now only be adopted by themselves
2. Adjusted the location of the Alpha Bear instance entrance
3. A notice has been added when an item is removed from the Trading Post across servers letting players know which servers the item is available on
4. Reduced the collision range of the Guild Depot
5. Optimized location from which horses are taken out of the stable.
6. Adjusted the interval between moving and stopping sound effects while mounted
7. Money Tree is now guaranteed to drop 3 Tangyuan and 1 Lantern or Fu decoration
8. Extended incense burn duration and effective range of Censers and Cart-mounted Censers.
9. Some hanging structures now cannot be placed within range of enemy buildings
10. If the following week’s prepaid protection time is not set during the preceding week, then it can still be adjusted the following week
11. Optimized the targeting logic of watchtowers
12. Watchtowers now have options to attack common buildings and siege weapons
13. Watchtowers now have the option to counterattack
14. Shields can now block watchtower arrows
15. When the player dies, their warriors will no longer get EXP and proficiency multiplier bonuses
16. Optimized expiration time notice when the account is restricted from logging in
17. Optimized the description for Art of Strategy – Rallying Cry
18. Optimized the description for Art of Strategy – Shoulder the Burden

Bug Fixes:
1. Fixed bug that prevented Art of Strategy – Conqueror’s Ambition from taking effect
2. Fixed bug that prevented the search button in the Arts interface from being used properly
3. Fixed bug in which log would record money being withdrawn from the Guild Depot despite money not actually being withdrawn due to unstable network
4. Fixed log error that would occur when items were stored or withdrawn
5. Fixed bug in which crossbow effect Critical Strikes II would not match what actually happened
6. Fixed bug in which the voice of warriors did not decay over distance after a command was issued
7. Fixed bug that prevented player characters from not automatically eating Tangyuan when AFK
8. Fixed Tangyuan description
9. Fixed bug in which some scenes wouldn’t load normally
10. Fixed bug in which Merchants Product respawn time would be delayed by several minutes every day
11. Fixed bug where targets would occasionally take damage multiple times on spike floors
12. Fixed bug that would cause some buildings to float
13. Fixed bug in which a warrior’s loyalty would drop to 0 if put up for sale at the Trading Post then delisted
14. Fixed bug in which skill icons would not refresh properly when using Perceptive Eye to view warriors
15. Fixed bug in which a warrior’s items would be lost upon the warrior’s death
 

Root

Ancient of project
Staff member
Supervisor
New features:
1.Added lvl.60 dragon-patterned gold border NPC at siege. It will have a chance to show up when the hostility reaches 80.

Optimizations:
1.Lower the level requirement on using and unlocking Fine Field from 9 to 8.
2.Two-handed sickle and Fine Field are available at the market.
3.Increased durability of Two-handed Farming Sickle.

Fixed bugs:
1.Fixed the wrong item type on Two-handed Farming sickle.

Some adjustments and optimizations have been made to the game client’s architecture in order to accommodate required support for future content versions.
 

Root

Ancient of project
Staff member
Supervisor
We are fixing issues based on player feedback and will continue to do so. Here are the changes included in this update:

New Additions:

1.Added Lv. 45 and 60 Drill Grounds. Players can idle at this building to improve various weapon, armor, and physique proficiencies
2.Added emergency stop for mounts to the control settings
3.Added two-handed sickle for farming along with corresponding recipe. This item can be used to harvest farm crops and wild plants
4.Added recipe for larger fields to guild tech. Each guild can place 4 of these, each one able to grow 77 crops
5.Added Humiliation to warriors:
a)An NPC gets Humiliation the first time they’re knocked out
b)When NPC Humiliation is full, they will die
c)When an NPC is knocked out without being placed on a Torture Rack, their Humiliation will fill up within 1 day
d)When an NPC is knocked out and placed on a Torture Rack, it will take up to 7 days for their Humiliation to fill up
6.The Family Business guild skill now goes up to Lv. 9
7.Polearm infantry class has been added to Skirmish Battle mode

Optimizations and Adjustments:
1.Adjusted the “no build” range of watchtowers in some large strongholds
2.Players can now recruit up to 5 NPCs
3.Adjusted dragon-patterned gold border NPC respawn rules; these NPCs will now respawn randomly 24 hours after leaving a stronghold
4.Increased the number of times that warriors can use Life Force Pills - Normal: 2-10 times; Gold: 6-14 times; Dragon Gold: 10-20 times (before the update, this limit was set at 20 by default; only use times after the update will be counted)
5.Added Next Page button to the warrior interface
6.A player can now join a guild while offline
7.Horses can now consume Barley and Barley Seeds as food
8.Mounts can now be reset on the subordinate interface
9.Optimized Wage Shop. Added notification letting players know they’ve received their weekly wages
10.Optimized the notification that appears at the end of Skirmish Battle. Added notification letting players know they’ve received their wages
11.When the boundary markers of two guilds on PVE servers are placed so that they are overlapping the same set of crops, only the crops planted by one’s own guild can now be harvested
12.Personal and important logs now record when a mount has been released or a warrior has been dismissed
13.Added a notification prompt when joining an alliance
14.Changed stack limit of some beast pen items from 100 to 500
15.Added war declaration and bidding functions for Fortress Battles. The basic logic of these functions is the same as war declarations for County Battles
16.Adjusted the start time of Fortress Battles in some counties. All Fortress Battles now start on the same week
17.Adjusted limit on total number of ballistas and heavy ballistas in Fortress Battles to 4
18.Warriors can no longer be killed while in the Warrior Camp
19.Adjusted structure replacement interval to 2 seconds
20.Added system damage layer to structures improperly built on some terrain
21.Players cannot create or join a guild for 4 hours after leaving a battlefield, up from 1 hour

Bug Fixes:
1. Fixed bug where players would sometimes get stuck when entering the bear raid
2. Fixed problem with warrior/horse revival text on battlefields
3. Fixed bug where warriors would sometimes make armor too slowly when working at a workbench
4. Fixed bug where wallets could not differentiate between characters with similar English names
5. Fixed bug where warriors would still starve to death, even when their inventory contained medicine and food
6. Fixed bug where NPCs could be teleported using beds
7. Fixed bug where warrior proficiency would not increase when they were at a training dummy
8. Fixed bug preventing achievements related to killing elites and lords from being completed
9. Fixed bug where players could not be hit when using a polearm and crouching
10. Fixed bug where warriors equipped with dragon-pattern banners could be sold at the Fair
11. Fixed bug where warriors near Large Food Pots would not eat
12. Fixed bug where characters and warriors could get stuck inside structures through mounts and wagons
13. Fixed bug where Alpha Bear corpse could only be looted a certain number of times due to Hunting Proficiency or collection tool level being too high
14. Fixed display errors that would sometimes occur when pressing F10 to hide the game interface
15. Fixed bug where only 99 Vegetable Oil and Soybean Cake could be made at a time
16. Fixed bug where crafting guild tech Whistling Arrows would not increase Siege Proficiency
17. Fixed bug where client would crash if logging into game on high-definition mode while character was wearing a cloak
18. Fixed bug involving collecting water from fish ponds
19. Fixed bug where number of buildings in guild’s global PVE structure management interface didn’t match actual number
20. Fixed several translation issues across multiple languages
21. Fixed bug preventing fertilization times on some farms from increasing
22. Fixed bug where increasing Life Force of warriors in the Warrior Camp would jump to the last warrior selected

Custom Servers:
1. Optimized server list. When a server name is too long, mousing over the server name will cause the name to scroll
2. Fixed bug where Lv. 60 throwing weapons could not be found in the GM command list
 

Root

Ancient of project
Staff member
Supervisor
We are fixing issues based on player feedback and will continue to do so. Here are the changes included in this update:

New Additions:
1.Added Lv. 45 and 60 Drill Grounds. Players can idle at this building to improve various weapon, armor, and physique proficiencies
2.Added emergency stop for mounts to the control settings
3.Added two-handed sickle for farming along with corresponding recipe. This item can be used to harvest farm crops and wild plants
4.Added recipe for larger fields to guild tech. Each guild can place 4 of these, each one able to grow 77 crops
5.Added Humiliation to warriors:
a)An NPC gets Humiliation the first time they’re knocked out
b)When NPC Humiliation is full, they will die
c)When an NPC is knocked out without being placed on a Torture Rack, their Humiliation will fill up within 1 day
d)When an NPC is knocked out and placed on a Torture Rack, it will take up to 7 days for their Humiliation to fill up
6.The Family Business guild skill now goes up to Lv. 9
7.Polearm infantry class has been added to Skirmish Battle mode

Optimizations and Adjustments:
1.Adjusted the “no build” range of watchtowers in some large strongholds
2.Players can now recruit up to 5 NPCs
3.Adjusted dragon-patterned gold border NPC respawn rules; these NPCs will now respawn randomly 24 hours after leaving a stronghold
4.Increased the number of times that warriors can use Life Force Pills - Normal: 2-10 times; Gold: 6-14 times; Dragon Gold: 10-20 times (before the update, this limit was set at 20 by default; only use times after the update will be counted)
5.Added Next Page button to the warrior interface
6.A player can now join a guild while offline
7.Horses can now consume Barley and Barley Seeds as food
8.Mounts can now be reset on the subordinate interface
9.Optimized Wage Shop. Added notification letting players know they’ve received their weekly wages
10.Optimized the notification that appears at the end of Skirmish Battle. Added notification letting players know they’ve received their wages
11.When the boundary markers of two guilds on PVE servers are placed so that they are overlapping the same set of crops, only the crops planted by one’s own guild can now be harvested
12.Personal and important logs now record when a mount has been released or a warrior has been dismissed
13.Added a notification prompt when joining an alliance
14.Changed stack limit of some beast pen items from 100 to 500
15.Added war declaration and bidding functions for Fortress Battles. The basic logic of these functions is the same as war declarations for County Battles
16.Adjusted the start time of Fortress Battles in some counties. All Fortress Battles now start on the same week
17.Adjusted limit on total number of ballistas and heavy ballistas in Fortress Battles to 4
18.Warriors can no longer be killed while in the Warrior Camp
19.Adjusted structure replacement interval to 2 seconds
20.Added system damage layer to structures improperly built on some terrain
21.Players cannot create or join a guild for 4 hours after leaving a battlefield, up from 1 hour

Bug Fixes:
1. Fixed bug where players would sometimes get stuck when entering the bear raid
2. Fixed problem with warrior/horse revival text on battlefields
3. Fixed bug where warriors would sometimes make armor too slowly when working at a workbench
4. Fixed bug where wallets could not differentiate between characters with similar English names
5. Fixed bug where warriors would still starve to death, even when their inventory contained medicine and food
6. Fixed bug where NPCs could be teleported using beds
7. Fixed bug where warrior proficiency would not increase when they were at a training dummy
8. Fixed bug preventing achievements related to killing elites and lords from being completed
9. Fixed bug where players could not be hit when using a polearm and crouching
10. Fixed bug where warriors equipped with dragon-pattern banners could be sold at the Fair
11. Fixed bug where warriors near Large Food Pots would not eat
12. Fixed bug where characters and warriors could get stuck inside structures through mounts and wagons
13. Fixed bug where Alpha Bear corpse could only be looted a certain number of times due to Hunting Proficiency or collection tool level being too high
14. Fixed display errors that would sometimes occur when pressing F10 to hide the game interface
15. Fixed bug where only 99 Vegetable Oil and Soybean Cake could be made at a time
16. Fixed bug where crafting guild tech Whistling Arrows would not increase Siege Proficiency
17. Fixed bug where client would crash if logging into game on high-definition mode while character was wearing a cloak
18. Fixed bug involving collecting water from fish ponds
19. Fixed bug where number of buildings in guild’s global PVE structure management interface didn’t match actual number
20. Fixed several translation issues across multiple languages
21. Fixed bug preventing fertilization times on some farms from increasing
22. Fixed bug where increasing Life Force of warriors in the Warrior Camp would jump to the last warrior selected

Custom Servers:
1. Optimized server list. When a server name is too long, mousing over the server name will cause the name to scroll
2. Fixed bug where Lv. 60 throwing weapons could not be found in the GM command list
 

Root

Ancient of project
Staff member
Supervisor
We are fixing issues based on player feedback and will continue to do so. Here are the changes included in this update:

New Additions:
1. Added Season 1 servers (PVP)
a) Season 1 lasts from April 14 at 16:00 until June 13 at 16:00 (GMT+0).
b) Select “S1 Season Server (PVP)” from the main menu to enter.
c) Characters, Fairs, Guilds, etc on Season Servers are unrelated to those on normal servers.
d) Season servers have higher collection, XP, and Proficiency rates than normal servers. These rates will also increase as the season progresses. For example, if Throwing Weapon Proficiency rate is 27x at the start of the season, by the end of the season, it could be 67x.
e) Season server cross-server, level, and damage restrictions:
i. From April 14 at 16:00 until April 17 at 16:00 (GMT+0), cross-server functionality will be disabled; max level: 45; max Proficiency: 750; structure damage rate: -90%
ii. From April 17 at 16:00 until April 21 at 16:00 (GMT+0), cross-server functionality will be disabled; max level: 45; max Proficiency: 750; structure damage rate reduction will be removed
iii. From April 21 at 16:00 until April 29 at 16:00 (GMT+0), cross-server functionality within commanderies will be restored, while cross-server functionality between commanderies will remain disabled; max level: 60; max Proficiency: 900
iv. From April 29 at 16:00 until June 13 at 16:00 (GMT+0), cross-server functionality restrictions will be removed
f) Season server exclusive events (lasting from April 17 at 16:00 until June 13 at 16:00):
i. Evergreen Tree: Purchase an Evergreen Tree from the Guild Store, then Lv. 40 and above players can interact with it to get 3 Prayer Chests (open Prayer Chests for a chance to get: Arts, Skill Books, Honor, Structure Wood Sutras, or Proficiency XP Books)
ii. Sky Lanterns: Sky Lanterns will slowly descend near 6 neutral NPC camps at night in the game (Sky Lanterns have a chance to contain: Arts, Skill Books, Honor, Structure Wood Sutras, or Proficiency XP Books)
g) Lv. 40 and above characters will have a 6-hour deletion cooldown on their account. Characters below Lv. 39 will not be subject to a deletion cooldown.
h) Two underwater caves on the season servers have construction restrictions. It will not be possible to place buildings in the underwater caves.
i) A Points Shop tab has been added to the Guild Shop. The points earned during the current season can be exchanged for items in the next season (future versions of the game will add a Season Merit Shop at which players will be able to purchase items for use on normal servers.)
2. Added new medicine recipes that can be unlocked by spending the corresponding Sutra Fragments. These Sutra Fragments can be purchased from the Shop.
3. Added new furniture recipes that can be unlocked by spending the corresponding number of furniture parts. These parts can be purchased from the Guild Shop.
4. Added new Mono-shaft Chariot recipe that can be unlocked by spending the corresponding number of Mono-shaft Chariot parts. These parts can be obtained by killing Lv. 46-60 NPCs.
5. Added new Siege talent Driving Talent. After learning this skill, characters can use polearms while on Mono-shaft Chariots.
6. Added the following new items to the Guild Shop: Precious Inducer, Decorative Parts, Five Beast Sutra Fragments, Golden Chamber Sutra Fragments, Fever Sutra Fragments, Divination Sutra Fragments, Invisibility Sutra Fragments, and Internal Sutra Fragments.
7. Added guild tech quick upgrade and text description. Click and hold the icon to quickly upgrade guild tech.
8. Added log to the Guild Bank. This log will record Copper deposited, withdrawn, and spent. The Depot will no longer show Copper deposits and withdrawals.
9. Added command ordering warriors to get on and off vehicles.
10. Added game tips to the loading interface.
11. Added second confirmation window when dismissing warriors.
12. Added Execution Skill function. After knocking down an enemy unit, press E to use the execution skill of the corresponding weapon to kill it.
13. Added skin preview function. You can use skins bought from the store to customize appearances. How to use skins:
a) Character skins: Right-click the skin from the character equipment skin interface to use it.
b) Structure skins: Places the structure in your shortcut bar then right-click it to use the skin.
c) Execution Skills: Equip these in the skin preview interface to view them.

Optimizations and Adjustments:
1. Removed Township Marquee to Grand Prince requirement from nobility system.
2. Adjusted structure placement distance; max distance is now 30 meters.
3. Adjusted wooden bed and bedroll placement distance; max distance is now 2 meters.
4. Adjusted drill ground’s polearm attack animation.
5. Adjusted some function icons when operating a drill ground.
6. Optimized drill ground food slot number display.
7. Items and equipment carried by warriors and horses will now drop when the warrior or horse is placed in a Guild Depot.
8. Optimized War Drum sound effects.
9. Adjusted the upgrade cooldown of Boundary Markers at some levels: Lvs. 1-2 - 1.5 hours; Lvs. 2-3 -1.5 hours; Lvs. 3-4 - 4 hours.
10. Adjusted county taxation and coinage. Tax officials now directly issue Copper Coins. Gold Bars, Turtle Coins, and Copper made at the Mint Bench will no longer be used after the update, and Mint Benches in counties have been removed.
11. Optimized some side quest rewards.
12. A weapon that has been polished past Lv. 60 will no longer receive additional skill penalties.
13. The cooldowns for rejoining or creating a new alliance after disbanding or leaving a previous one have been increased to 24 hours.
14. Adjusted County Battle rules. Now, the war declaration process will be carried out normally, whether or not a Magistrate exists.
15. Increases the rate and damage reduction of deflections for light armor.
16. Adjusted the forbidden construction range of Boundary Markers, Boulder Defensive Walls, and Boulder Gates. Boundary Markers can no longer be overlapped with Boulder Defensive Walls and Boulder Gates.
17. Added Guild Level requirement tip to some buildings that have Guild Level requirements.
18. There is now a 10-second invincibility buff when respawning near a Lv. 5 or higher Boundary Marker belonging to your guild.
19. Adjusted the position of emote settings. They have been moved from the ESC menu to the skin preview interface.
20. Optimized the guild function’s Internal Affairs button.

Bug Fixes:
1. Fixed bug in which Barley Seed yield would not be affected by skill bonuses.
2. Fixed bug that prevented the On the Prowl art from taking effect normally.
3. Fixed some abnormal scenes.
4. Fixed bug that would allow placing structures in strongholds to affect NPC respawns.
5. Fixed bug that prevented Intermediate and Advanced Lumber Yards from producing rare wood.
6. Fixed bug that caused iron collection tools to deal less damage after being polished.
7. Fixed bug allowing structures to be placed in Skirmish Battles.
8. Fixed damage bug with the Kung Fu Expert skill.
9. Fixed bug that would cause number of recruitable warriors to display incorrectly when recruiting a warrior after server maintenance.
10. Fixed character creation interface display bug.
11. Fixed bug that would cause watchtowers to automatically counter attack allied units.
12. Fixed bug allowing warriors in combat to exceed limit.
13. Fixed bug causing abnormal payments at Guild Stage Stations.
14. Fixed territory interface server search error.
15. Fixed Fine Field repair material bug.
16. Fixed bug that would cause death when idling in caves.
17. Fixed war elephant/rhino armor recipe description error.
18. Fixed bug allowing players to remove horse armor from other players’ horses in Skirmish Battles.
19. Fixed Flaming Piercing Bolt description error.
20. Fixed bug that would allow warriors to mount vehicles while seriously wounded.
21. Fixed bug where excess Guild XP would prevent leveling up normally.
22. Fixed Flamethrower unit collision bug.

Custom Servers:
1. Fixed bug where servers sometimes could not be selected from the custom server list.
 

Талос

Administrator
Staff member
Supervisor
Melcosoft Family
We are fixing issues based on player feedback and will continue to do so. Here are the changes included in this update:

New Additions:
1. Added 500,000 Copper minting option for tax officials.
2. Added Guan Yu-style beard to the male character creator options.
3. Added Refresh button in the Skin Preview for the Steam players. PLayers who are bound to the international edition can click the Refresh button to synchronize the store data after purchasing them from the skin store.

Optimizations and Adjustments:
1. Optimized cloak material collision.
2. Users who have bound their Steam account to their MoE account will now see the items they’ve purchased in the shop when they login to the Steam client.

Bug Fixes:
1. Fixed size inconsistency between Huaxiao Stardust Hammer and normal Spiked Maces.
2. Fixed bug preventing gates from being placed on Boulder Defensive Walls.
3. Fixed bug where the number of guild members would be incorrect on Season Servers.
4. Fixed bug where beards would not be displayed properly when a character also had a helmet equipped.
5. Fixed a bug that the number of Guild Shop items displayed incorrectly.
 

Талос

Administrator
Staff member
Supervisor
Melcosoft Family
New additions:
1. Added 300000 copper coins minting options in tax collection.
2. Added rugged cape in the shop.
3. Added batch Quenching Pool and new recipes which can be obtained from lvl.60 Alpha Bear instance.
4. Added Gold Token Market, you can trade unequipped outfit items in it. Toggle the top right switch in the Market interface to access it.

Optimizations and Adjustments:
1. Adjusted the position where you can put your flag on the mono-shaft chariot.
2. Optimized some translations.
3. Optimized personal log and guild log, and added the weapon name used to destroy or kill.
4. Optimized the type of log in important logs.
5. Optimized the item border of architecture appearance selection interface.
6. Optimized the movement while you climb the metal ladder.
7. Optimized the refresh button on the outfit interface.
8. Adjusted the material required to build mono-shaft chariots.

Bugs fixed:
1. Fixed some abnormal effects while placing building parts.
2. Fixed a bug where you cannot climb a ladder with different architectural appearances.
3. Fixed a bug where you can access the architecture appearance interface with the unavailable building parts.
4. Fixed a bug that makes your characters' mustache disappear while equipped with a helmet.
5. Fixed season servers are showing wrong guild activity points in some circumstances.
6. Fixed showing wrong names of the guild on the guild ranking interface.
 

Талос

Administrator
Staff member
Supervisor
Melcosoft Family
New Additions:
1. Added some quests that reward recipe points. These quests can be found by talking to NPCs at neutral camps.
2. Added appearance function (skins) for warriors and horses (New blind boxes for Horse Armor and Saddle will be available on April 30 in Store).

Optimizations and Adjustments:
1. Removed height restriction when placing siege weapon within range of a Lv. 6 or higher Boundary Marker
2. Newly constructed Boundary Markers will not receive building protection for 8 hours
3. Significantly increased the number of slots on Quenching Pools. Quenching slots from 24 have been increased to 155, while item slots from 40 have been increased to 185
4. Bronze and Iron Watchtower ammo can now be crafted 10 at a time

Bug Fixes:
1. Fixed Boundary Marker siege damage reduction rate bug
2. Fixed bug on Season Servers preventing players from entering a Skirmish Mode server from the Event interface
3. Fixed an issue where the clothing texture caused the client to freeze

Custom Servers:
1. Added some new parameter settings to the custom server tool:
(1)Territory Banner limit
(2)Territory Banner duration multiplier
(3)Butterfly drops multiplier
(4)Number of Angler’s Creels an individual can own
(5)Angler’s Creel output multiplier
(6)Structure limit multiplier
(7)Animal XP multiplier
(8)Boundary Marker upgrade cooldown multiplier
(9)Initial Comprehension
(10)Max Boundary Marker tribute size
(11)Max number of Boundary Marker tributes
(12)Crops’ water consumption rate
(13)Individual Mining Hut output multiplier
(14)Scene collection output multiplier
(15)Warrior revival time multiplier
(16)Mount revival time multiplier
(17)Dragon Pattern min refresh time multiplier
(18)Skill breakthrough (450/600/750) Copper Coin cost multiplier
(19)Treasure Map instance cooldown multiplier
(20)Guild Hostility increase multiplier
 

Талос

Administrator
Staff member
Supervisor
Melcosoft Family
Optimizations and Adjustments:
1. Optimized the collision of piers next to Water Bandit camps
2. Adjusted appearance of the Stardust Hammer
3. Adjusted the text description of some side quests

Bug Fixes:
1. Fixed bug preventing items from being put in the new item slots of quenching pools that had been placed prior to the previous update
2. Fixed bug that would cause cloak to be lost on death when backpack was full
 

Талос

Administrator
Staff member
Supervisor
Melcosoft Family
New Additions:
1.Added skills and fertility skills to Elephants and Rhinos. These animals can mate through the patrol function. Elephants and rhinos obtained before this update will randomly obtain skills after the update is implemented.
2.Added Astral Platform structure and related recipes. The scroll for the building can be purchased from the Military Pay Shop, while Lamp Kerosene can be purchased from the Copper Coin Shop. The Astral Platform can be used to increase the number of times your warriors can use Life Force Pills. The success rate of the ritual is determined by the attributes of the main warrior using the platform. Regardless of whether the ritual succeeds or fails, the warriors using it will be disbanded from the platform once it ends.
3.Added new warrior arts: Reversal of Fortune, Acid Weapon, Bane of Strength
4.Added new warrior weaknesses: Paper Tiger, Recalcitrance
5.Added county server pop to main menu
6.Added protection time tutorial link to the Boundary Marker protection interface

Optimizations and Adjustments:
1.Significantly reduced decay speed of Wells from 4% per hour to 0.4%.
2.Adjusted preview position of the Stardust Hammer
3.Certain types of Watchtowers may now only use the corresponding type of ammunition
4.Adjusted County Battle declaration conditions: Guild must have 30,00,000 Activity Points for the week; Guild must be Lv. 5; Guild must have at least 10 players in it; Guilds can only declare County Battles 3 times a week.
5.Optimized the option to only display 1 animal on the interface when transferring animals out of animal pens.
6.Guild log now also shows siege weapon kills and buildings destroyed.
7.Players can delete items in the cross-server market remotely after they are expired 24 hours.

Bug Fixes:
1.Fixed bug that would cause Watchtowers to attack neutral animals.
2.Fixed display error in emote preview interface.
3.Fixed cloak and flag display errors in the character select interface.
4.Fixed butterfly and fish respawn bugs.
5.Some warriors are not able to water your field when they are assigned to field.
6.Fixed where you can put the great spirit pills to side bar.
Fixed the collision problems regard item 'Metal Square Ceiling/Doorway'
 

Талос

Administrator
Staff member
Supervisor
Melcosoft Family
Optimizations and Adjustments:
1.The Bane of Strength art now only applies to warriors with the Resilience art
2.The duration of Acid Weapon has been shortened to 10s and is only effective against warriors and NPCs

Bug Fixes:
1.Fixed bug where some wooden beds could not be used for fast travel
2.Fixed bug where the interface would say a warrior had a weakness when it really didn’t
3.Fixed bug causing recruited warriors to take on new weaknesses
4.Fixed bug that would cause hoes to become less efficient
5.Fixed bug that caused a reduction in elephant and rhino attributes
6.Fixed bug preventing an outfit from being displayed when equipped on a warrior
 

Талос

Administrator
Staff member
Supervisor
Melcosoft Family
New Additions:
1. Added blacklist function to chat (the blacklist will be cleared when you exit the game, and you’ll need to add people again)
2. Added Contribution value to Season Servers. This is calculated based on the number of Season Points you get in a season. After the season ends, these can be exchanged for rewards on normal official servers.
3. Added points reward and ranking reward previews to the Season Server description interface.


Bug Fixes:
1. Fixed Brew Spirits quest description
2. Fixed bug preventing Nobility from upgrading even when conditions were met
3. Fixed bug where warriors with the Corpse Robber skill wouldn’t drop their inventories upon death under certain circumstances
4. Fixed bug where equipment slots would appear in Cart, Wagon, and Battering Ram interfaces
5. Fixed bug where siege weapons would deal different amounts of damage depending on whether your character was male or female
6. Fixed bug where warriors would run around aimlessly upon teleporting into instances
 
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