После выбора персонажа во время входа в игру выкидывает, подскажите как расшифровывается, в чем дело))
Time: 2024.1.27 21:26:26 [GTick=1104,LGTicks=1101,Duration=400]
PosCode: 0:0:0
ZoneName:
OS: Windows 7(64) 6.1 (Build: 7601), Service Pack 1.0
CPU: AuthenticAMD AMD A6-4400M APU with Radeon(tm) HD Graphics @ 2695 MHz
RAM: 5560MB RAM
CPUInfo: 2,2,2,0
Memory: 379837KB
PrivateMemory: 891148KB
Video: AMD Radeon HD 7520G + 7600M Dual Graphics (1114), DX v4241.49024r65328
Option: 1366x768S_W0sH3A0KPB
Scene: 0_0_0
Stat: 5
Replay: 0_1
WorldRaid: 0_0/0
ClientSocketClosed: 1104
NPAuthSocketClosed: 0
Sev: 1_Elysium x1
VideoResources: 102 MB
MAC: 79-13
LANG: RUSSIAN
IME: ???
Error:
Protocol: C_EX_LOAD_UI_SETTING(5, 0) <= C_EX_REQ_MANOR_LIST(5, 0) <= S_CHARACTER_SELECTED(203, 4) <= C_CHARACTER_SELECT(21, 6) <= C_EX_USER_BAN_INFO(9, 85) <= S_CHARACTER_SELECTION_INFO(583, 86) <= S_LOGIN_RESULT(11, 86) <= C_LOGIN(51, 87) <= S_VERSION_CHECK(28, 88)
History: Advance <- GFxFlashObj::AdvanceAndRender <+ Flash Name: ContainerWindow Tick Count: 94 <- GFxUIManager::RenderFlash <- GFxFlashWnd::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine:
ostDraw <- ConsolePostRender <- Draw <- UGameEngine::Draw <+ GRenDev = fdc70000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x00000000]
Address [0x6A7D8E62]
SegCs [0x0023]
NWindow.DLL [0x6A720000] Offset [0x000B8E62]